Name Qty Sideboard Edition Rarity Color Type Cost P/T Text
Soaring Seacliff 2   ZEN C Lnd Land     Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. T: Add U to your mana pool.
Teetering Peaks 1   ZEN C Lnd Land     Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. T: Add R to your mana pool.
Misty Rainforest 1   ZEN R Lnd Land     T, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Akoum Refuge 1   ZEN U Lnd Land     Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. T: Add B or R to your mana pool.
Sejiri Refuge 1   ZEN U Lnd Land     Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. T: Add W or U to your mana pool.
Blood Seeker 1   ZEN C B Creature - Vampire Shaman 1B 1/1 Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Guul Draz Vampire 2   ZEN C B Creature - Vampire Rogue B 1/1 As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Heartstabber Mosquito 1   ZEN C B Creature - Insect 3B 2/2 Kicker 2B (You may pay an additional 2B as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
Surrakar Marauder 2   ZEN C B Creature - Surrakar 1B 2/1 Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Vampire Lacerator 1   ZEN C B Creature - Vampire Warrior B 2/2 At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Joraga Bard 1   ZEN C G Creature - Elf Rogue Ally 3G 1/4 Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
Oran-Rief Recluse 1   ZEN C G Creature - Spider 2G 1/3 Kicker 2G (You may pay an additional 2G as you cast this spell.) Reach (This creature can block creatures with flying.) When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
Oran-Rief Survivalist 2   ZEN C G Creature - Human Warrior Ally 1G 1/1 Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
Scythe Tiger 1   ZEN C G Creature - Cat G 3/2 Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Territorial Baloth 1   ZEN C G Creature - Beast 4G 4/4 Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
Timbermaw Larva 1   ZEN C G Creature - Beast 3G 2/2 Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
Bladetusk Boar 1   ZEN C R Creature - Boar 3R 3/2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Plated Geopede 1   ZEN C R Creature - Insect 1R 1/1 First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
Shatterskull Giant 1   ZEN C R Creature - Giant Warrior 2RR 4/3  
Torch Slinger 1   ZEN C R Creature - Goblin Shaman 2R 2/2 Kicker 1R (You may pay an additional 1R as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
Kraken Hatchling 1   ZEN C U Creature - Kraken U 0/4  
Reckless Scholar 2   ZEN C U Creature - Human Wizard 2U 2/1 T: Target player draws a card, then discards a card.
Shoal Serpent 3   ZEN C U Creature - Serpent 5U 5/5 Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
Umara Raptor 2   ZEN C U Creature - Bird Ally 2U 1/1 Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
Welkin Tern 2   ZEN C U Creature - Bird 1U 2/1 Flying Welkin Tern can block only creatures with flying.
Caravan Hurda 1   ZEN C W Creature - Giant 4W 1/5 Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Cliff Threader 1   ZEN C W Creature - Kor Scout 1W 2/1 Mountainwalk
Kor Cartographer 1   ZEN C W Creature - Kor Scout 3W 2/2 When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Kor Hookmaster 1   ZEN C W Creature - Kor Soldier 2W 2/2 When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Kor Outfitter 1   ZEN C W Creature - Kor Soldier WW 2/2 When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
Noble Vestige 1   ZEN C W Creature - Spirit 2W 1/2 Flying T: Prevent the next 1 damage that would be dealt to target player this turn.
Ondu Cleric 1   ZEN C W Creature - Kor Cleric Ally 1W 1/1 Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
Pillarfield Ox 3   ZEN C W Creature - Ox 3W 2/4  
Steppe Lynx 1   ZEN C W Creature - Cat W 0/1 Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
Cosi's Trickster 1   ZEN R U Creature - Merfolk Wizard U 1/1 Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
Kabira Evangel 1   ZEN R W Creature - Human Cleric Ally 2W 2/3 Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
Gatekeeper of Malakir 1   ZEN U B Creature - Vampire Warrior BB 2/2 Kicker B (You may pay an additional B as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
Merfolk Seastalkers 1   ZEN U U Creature - Merfolk Scout 3U 2/3 Islandwalk 2U: Tap target creature without flying.
Kor Duelist 1   ZEN U W Creature - Kor Soldier W 1/1 As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Bog Tatters 1   ZEN C B Creature - Wraith 4B 4/2 Swampwalk
Desecrated Earth 1   ZEN C B Sorcery 4B   Destroy target land. Its controller discards a card.
Grim Discovery 1   ZEN C B Sorcery 1B   Choose one or both- Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.
Mire Blight 2   ZEN C B Enchantment - Aura B   Enchant creature When enchanted creature is dealt damage, destroy it.
Khalni Heart Expedition 1   ZEN C G Enchantment 1G   Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Vines of Vastwood 1   ZEN C G Instant G   Kicker G (You may pay an additional G as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
Goblin War Paint 1   ZEN C R Enchantment - Aura 1R   Enchant creature Enchanted creature gets +2/+2 and has haste.
Magma Rift 1   ZEN C R Sorcery 2R   As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature.
Seismic Shudder 2   ZEN C R Instant 1R   Seismic Shudder deals 1 damage to each creature without flying.
Slaughter Cry 1   ZEN C R Instant 2R   Target creature gets +3/+0 and gains first strike until end of turn.
Into the Roil 2   ZEN C U Instant 1U   Kicker 1U (You may pay an additional 1U as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
Ior Ruin Expedition 1   ZEN C U Enchantment 1U   Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Paralyzing Grasp 1   ZEN C U Enchantment - Aura 2U   Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Bold Defense 1   ZEN C W Instant 2W   Kicker 3W (You may pay an additional 3W as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Shieldmate's Blessing 1   ZEN C W Instant W   Prevent the next 3 damage that would be dealt to target creature or player this turn.
Archive Trap 1   ZEN R U Instant - Trap 3UU   If an opponent searched his or her library this turn, you may pay 0 rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
Rite of Replication 1   ZEN R U Sorcery 2UU   Kicker 5 (You may pay an additional 5 as you cast this spell.) Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
Celestial Mantle 1   ZEN R W Enchantment - Aura 3WWW   Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Blazing Torch 1   ZEN U Art Artifact - Equipment 1   Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "T, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip 1
Carnage Altar 1   ZEN U Art Artifact 2   3, Sacrifice a creature: Draw a card.
Khalni Gem 3   ZEN U Art Artifact 4   When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. T: Add two mana of any one color to your mana pool.
Feast of Blood 1   ZEN U B Sorcery 1B   Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life.
Needlebite Trap 2   ZEN U B Instant - Trap 5BB   If an opponent gained life this turn, you may pay B rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life.
Ravenous Trap 1   ZEN U B Instant - Trap 2BB   If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard.
Primal Bellow 3   ZEN U G Instant G   Target creature gets +1/+1 until end of turn for each Forest you control.
Quest for Ancient Secrets 1   ZEN U U Enchantment U   Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.

This file is generated by MagicWorkstation at 9/29/2009